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'Biofeedback' Horror Game Nevermind Takes to Kickstarter

Nevermind, a "biofeedback" horror game about exploring the minds of psychological trauma patients, is seeking funding via Kickstarter. A $20 pledge secures you a digital copy of the Nevermind when it releases in June, 2015.

The first-person horror game uses a sensor monitor to track "how scared or stressed you become with each passing moment. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.”

The development team has one level completed, and aims to add at least three more, and up to eight depending on successfully reached stretch goals.

“We have a working proof of concept for the game,” creative director Erin Reynolds told IGN, “and a lot of what we have ahead of us is iterating on technology and a concept that’s already working.”

Reynolds’ team of veteran game developers are seeking $250,000 USD in crowd funding support, which “is the bare minimum that we need to take Nevermind to the next level.”

That next level, Reynolds hopes, includes an Xbox One version -- Kinect can track your emotions, after all -- Oculus Rift support, a Mac port, and perhaps more.

While Reynolds’ innovative concept aims to give players an interesting new way to enjoy horror games — in that it changes based on your reaction to it — the goal is also to bring “an awareness to PTSD, psychological trauma, and mental disorders, and really humanize them.”

She suspects many don’t fully understand the depths of mental illness and psychological trauma, and aims to empower players by “empowering [them] to help these patients by…reliving the memories, and experiencing the emotional paths through them."

Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50. Talk to Mitch about books and other stuff on Twitter at @MitchyD.


Source : feeds[dot]ign[dot]com

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