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BioShock Infinite: Burial at Sea -- Episode 2's 1998 Mode Revealed

Irrational Games has announced 1997 Mode for BioShock Infinite: Burial at Sea -- Episode 2. The difficulty mode calls back to the original Thief -- both in concept and in its key art -- by finishing the story without killing anyone.

1998 Mode

Similar to Infinite's 1999 Mode, 1998 is a challenging difficulty modifier. Irrational Games director Ken Levine said, “In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics. As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthrough’s. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.”

Irrational Games recently laid off more than 100 employees, with Ken Levine taking 15 developers to a new, smaller studio focused on replayable narrative games.

Burial at Sea -- Episode 2 will be available on March 25, and will conclude Irrational's time telling BioShock stories.

Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50. Talk to Mitch about books and other stuff on Twitter at @MitchyD.


Source : feeds[dot]ign[dot]com

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