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Double Fine Fans Developing Rejected Amnesia Fortnight Prototype

Proving just how resourceful gamer communities can be, a group of skilled Double Fine fans are now developing Bad Golf 2, a prototype game concept that didn't make the cut during voting for Amnesia Fortnight 2014.

Bad Golf 2

"During the AF2014 finalist reveal, after it became clear that Bad Golf 2 was out, an idea about a community-made Bad Golf 2 during Amnesia Fortnight 2014 was thrown into the chat," said poster Lasd on the Double Fine forums. "The people in this community have the skills necessary to make this happen. It might not be that pretty, but it would definitely be really cool."

Patrick Hackett, a senior gameplay programmer at Double Fine and author of the original Bad Golf 2 concept, replied, "OH MY GOD. Pleeeaaaaaaase do this. I will help in any way I can. Yes yes yes, this is awesome."

The concept is now officially in development, with its own GitHub repository to keep track of tasks. At the time of writing, twenty talented fans were on the contributor roster. If the latest screenshot above is any indication, Bad Golf 2 is coming along marvellously.

There's no telling yet when Bad Golf 2 will be out, but you can keep up with the development team on the Double Fine forum.

In the original concept document, Bad Golf 2's gameplay is described thusly: "Four players simultaneously play golf while attempting to dodge their buddies who are hunting them with golf carts." No wonder the community was so keen to see the game made.

Amnesia Fortnight is Double Fine's internal game jam; this year's chosen prototypes will be available to purchase via Humble Bundle. IGN named Double Fine's most recent commercial release, Broken Age, one of January's best titles.

Katie Williams is a freelance writer and games journalist. You can follow her on IGN. She also tweets at @desensitisation and hopes that one day, a bird will tweet back.


Source : feeds[dot]ign[dot]com

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